Spatial Media Studio


Overview

Spatial Media is a distributed broadcast studio based on a client/server architecture.

Where does it fit in TRANSMIXR?

The Spatial Media XR Experience package provides tools to broadcast immersive media in the context of a live TV broadcast on a virtual stage

What problems does it solve?

  1. Display immersive content (360, volumetric)
  2. Manage a familiar live broadcast environment for VR
  3. Allow spectators to communicate with each other and react live

How does it work?

The broadcast is transferred over the Internet through two communication channels: Control (WebSockets) and Data (WebRTC)

Spatial Media is broadly split into five software apps, hereafter referred to as “roles”. A complete broadcast leveraging all features will require all roles to be up and running. Some roles may require third-party software to be running alongside them in order to function.

Follow the links below to find instructions to set up and connect each role on a local network. These instructions assume a simplified topology, where each role is given to a different machine, and all machines are connected to the same network.

Contact

Julien CASTET <julien.castet@immersion.fr>

Components

The Spatial Media Studio is made up of the following components:

  1. Spatial Media Server
  2. Spatial Media Presenter
  3. Spatial Media Video Source
  4. Spatial Media Director
  5. Spatial Media User